How the arcade works
Targets, bonuses, levels, the daily cap and cash-outs, all printed on one card.
Targets
Each cabinet has three targets. They are checked when a run ends; a target pays at most once per calendar day and relights at midnight (UTC). Runs played without an account are practice and collect nothing.
Daily rewards
Checking in on consecutive days pays +25, +30, +40, +50, +65, +85, +135. Triple play, meaning runs finished on three different cabinets in one calendar day, adds +160.
Levels
- Player One — Level one. All five cabinets and every daily reward are open from your very first visit.
- Challenger — Reach 5,000 points in total to get here. Daily bonuses grow 10%.
- Boss Level — Reach 25,000 points in total to get here. Daily bonuses grow 20%.
- High Scorer — Reach 75,000 points in total to get here. Daily bonuses grow 30%.
Daily ceiling
Cabinets and daily rewards together stop paying once you reach 2,800 points in a day. The count starts again at midnight.
Fair play
The server notes the opening and closing second of every run. Each target has a floor time no genuine player beats; results under it score zero. Automation tools or a second account earn a lifetime ban.
Cash-outs
Exchange works at 1,000 points per $1.00. Holding 10,000 or more, you can claim PayPal funds or a gift card in round $1 sums; staff look at every claim inside 1–3 business days. For the small print, open the Payout Policy.
Every target in the arcade
| Game | Milestone | Points | Min. run time |
|---|---|---|---|
| Bonk Party | 30 moles bonked | +70 | 18 s |
| Bonk Party | 55 moles bonked | +200 | 35 s |
| Bonk Party | 75 moles bonked | +480 | 48 s |
| Sky Hop | 25 platforms climbed | +70 | 12 s |
| Sky Hop | 60 platforms climbed | +200 | 30 s |
| Sky Hop | 110 platforms climbed | +480 | 55 s |
| Number Rush 25 | 40 numbers tapped in order | +70 | 16 s |
| Number Rush 25 | 75 numbers tapped in order | +200 | 32 s |
| Number Rush 25 | 110 numbers tapped in order | +480 | 48 s |
| Bubble Pop | 60 bubbles cleared | +70 | 6 s |
| Bubble Pop | 130 bubbles cleared | +200 | 16 s |
| Bubble Pop | 210 bubbles cleared | +480 | 32 s |
| Hop Across | 15 rows advanced | +70 | 4 s |
| Hop Across | 40 rows advanced | +200 | 16 s |
| Hop Across | 80 rows advanced | +480 | 35 s |